{"product_id":"third-person-paperback-by-edited-by-pat-harrigan-and-noah-wardrip-fruin","title":"Third Person Paperback by edited by Pat Harrigan and Noah Wardrip-Fruin","description":"\u003cbody\u003e\n                \n                    \n                        \u003ch2\u003e\u003cstrong\u003eProduct Details\u003c\/strong\u003e\u003c\/h2\u003e\n                        \u003cul\u003e\n                            \u003cli\u003e\n\u003cstrong\u003ePublisher\u003c\/strong\u003e: \u003cb\u003eThe MIT Press\u003c\/b\u003e \u003cb\u003e(2017-03-03)\u003c\/b\u003e\n\u003c\/li\u003e\n                            \u003cli\u003e\n\u003cstrong\u003eLanguage\u003c\/strong\u003e: \u003cstrong\u003eEnglish\u003c\/strong\u003e\n\u003c\/li\u003e\n                            \u003cli\u003e\n\u003cstrong\u003ePaperback\u003c\/strong\u003e: \u003cstrong\u003e492\u003c\/strong\u003e \u003cb\u003epages\u003c\/b\u003e\n\u003c\/li\u003e\n                            \u003cli\u003e\n\u003cstrong\u003eISBN-13\u003c\/strong\u003e: \u003cstrong\u003e9780262533799\u003c\/strong\u003e\n\u003c\/li\u003e\n                            \u003cli\u003e\n\u003cstrong\u003eItem Weight\u003c\/strong\u003e: \u003cstrong\u003e895.86\u003c\/strong\u003e \u003cb\u003egrams\u003c\/b\u003e\n\u003c\/li\u003e\n                            \u003cli\u003e\n\u003cstrong\u003eDimensions\u003c\/strong\u003e: \u003cstrong\u003e23.01 x 20.65 x 2.36\u003c\/strong\u003e \u003cb\u003ecm\u003c\/b\u003e\n\u003c\/li\u003e\n                        \u003c\/ul\u003e\n                        \u003cbr\u003e\n                        \u003cp\u003e\u003cb\u003eNarrative strategies for vast fictional worlds across a variety of media, from World of Warcraft to The Wire.\u003c\/b\u003e\u003c\/p\u003e\n\u003cp\u003eThe ever-expanding capacities of computing offer new narrative possibilities for virtual worlds. Yet vast narratives—featuring an ongoing and intricately developed storyline, many characters, and multiple settings—did not originate with, and are not limited to, Massively Multiplayer Online Games. Thomas Mann's \u003ci\u003eJoseph and His Brothers\u003c\/i\u003e, J. R. R. Tolkien's \u003ci\u003eLord of the Rings\u003c\/i\u003e, Marvel's \u003ci\u003eSpiderman\u003c\/i\u003e, and the complex stories of such television shows as \u003ci\u003eDr. Who\u003c\/i\u003e, \u003ci\u003eThe Sopranos\u003c\/i\u003e, and \u003ci\u003eLost\u003c\/i\u003e all present vast fictional worlds. \u003ci\u003eThird Person\u003c\/i\u003e explores strategies of vast narrative across a variety of media, including video games, television, literature, comic books, tabletop games, and digital art. The contributors—media and television scholars, novelists, comic creators, game designers, and others—investigate such issues as continuity, canonicity, interactivity, fan fiction, technological innovation, and cross-media phenomena. Chapters examine a range of topics, including storytelling in a multiplayer environment; narrative techniques for a 3,000,000-page novel; continuity (or the impossibility of it) in \u003ci\u003eDoctor Who\u003c\/i\u003e; managing multiple intertwined narratives in superhero comics; the spatial experience of the \u003ci\u003eFinal Fantasy\u003c\/i\u003e role-playing games; \u003ci\u003eWorld of Warcraft\u003c\/i\u003e adventure texts created by designers and fans; and the serial storytelling of \u003ci\u003eThe Wire\u003c\/i\u003e. Taken together, the multidisciplinary conversations in \u003ci\u003eThird Person\u003c\/i\u003e, along with Harrigan and Wardrip-Fruin's earlier collections \u003ci\u003eFirst Person\u003c\/i\u003e and \u003ci\u003eSecond Person\u003c\/i\u003e, offer essential insights into how fictions are constructed and maintained in very different forms of media at the beginning of the twenty-first century.\u003c\/p\u003e\n                        \u003ch3\u003e\u003cstrong\u003eAbout the Author\u003c\/strong\u003e\u003c\/h3\u003e\n                        \u003cp\u003ePat Harrigan is a freelance writer and editor, most recently of \u003ci\u003eZones of Control: Perspectives on Wargaming\u003c\/i\u003e, coedited with Matthew Kirschenbaum (MIT Press). His work has been published widely and he is the author of a novel,\u003ci\u003e Lost Clusters\u003c\/i\u003e, and a collection of short stories, \u003ci\u003eThin Times and Thin Places\u003c\/i\u003e.\u003cbr\u003e\u003cbr\u003eNoah Wardrip-Fruin is Professor of Computational Media at the University of California, Santa Cruz, where he codirects the Expressive Intelligent Studio. He is the author of \u003ci\u003eExpressive Processing: Digital Fictions, Computer Games, and Software Studies\u003c\/i\u003e (MIT Press).\u003cbr\u003e\u003cbr\u003eStuart Moulthrop is Professor in the Department of English at the University of Wisconsin–Milwaukee.\u003cbr\u003e\u003cbr\u003eMatthew G. Kirschenbaum is Associate Professor in the Department of English at the University of Maryland and the author of the award-winning \u003ci\u003eMechanisms: New Media and the Forensic Imagination\u003c\/i\u003e (MIT Press).\u003cbr\u003e\u003cbr\u003eHenry Lowood is Curator for History of Science and Technology and for Film and Media collections at Stanford University and the coeditor of \u003ci\u003eThe Machinima Reader \u003c\/i\u003e(MIT Press).\u003c\/p\u003e\n                    \n                \n            \u003c\/body\u003e","brand":"Best Bookstore","offers":[{"title":"New","offer_id":46552572952737,"sku":"BBSNIJ9780262533799","price":48.6,"currency_code":"CAD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0525\/2084\/5473\/files\/9780262533799.jpg?v=1781709626","url":"https:\/\/www.bestbookstore.ca\/products\/third-person-paperback-by-edited-by-pat-harrigan-and-noah-wardrip-fruin","provider":"Best Book Store","version":"1.0","type":"link"}